About
I love VR development and have produced high quality VR experiences for gamers and consumers alike. I have 11 years of software development experience where I have managed the front end user experience through to the code architecture ranging from enterprise scale projects servicing hundreds of thousands users per month to games and prototypes.
Projects
Nano Shift

VR Developer / Game Designer
Nano Shift is a Virtual Reality puzzle mystery game that was released on steam. I handled the Oculus implementation, game design and worked alongside another developer on the puzzle design. Aided in developing the project architecture.
C#, Unity 3D, Occulus Rift, Vive, PC, Steam
Aevena Aire

VR Developer / UX Designer
A smart drone developed by a Sillicon Valley startup. A VR Project where I focused on aiding the hardware team test and iterate drone function and UX. Created a VR simulation for the product that the team could iterate quickly and test different concepts before creating the hardware. Created Convention and Shareholder VR Demos to help show a proof of concepts.
C#, Unity 3D, Occulus Rift, Vive, PC, Mobile
RPG Frontier

Gameplay Developer / Game Designer
A mobile gatcha RPG where the player summons heroes, makes parties, and sends them on adventures. Technical lead and Gameplay Developer for the main systems. Handled the Game and Economy Design along with encounter balancing. Handled the UX of the game.
C#, Unity 3D, iPhone, Android
Card Saga
Gameplay / UI Developer
A Multiplayer RPG Rogue Lite Dungeon Crawler. Aided in creating and implementing early stage prototypes. Created the UI flow and helped design the core gameplay systems.
C#, Unity 3D, PC, PS4